With the highly anticipated launch of “Swords of Blood” just around the corner on August 21st, the stage is set for a groundbreaking new game. This detailed overview will prepare you for the unique and dynamic economy you’re about to enter.
“Swords of Blood” isn’t just a hack-and-slash RPG; it’s a world where players can actively participate in a dynamic, player-driven economy. By integrating blockchain technology and a native currency, the game offers a unique “play-to-own” experience that rewards skillful dungeon crawling and strategic trading. Here’s a breakdown of how both players and the game itself make money in this fantasy realm.
How Players Make Money
The in-game economy is built around a single, powerful resource: the Hit Box Token ($HBOX). Players can earn real-world value by engaging in three primary activities: grinding for parts, crafting valuable NFTs, and competing in tournaments.
1. Grinding for “Parts” and Selling Them on the Market
The foundation of the player economy lies in acquiring “parts.” As players complete dungeons, they have a chance to earn these collectible NFT parts for epic and legendary equipment. These parts are the building blocks for some of the most powerful items in the game, and they are also tradable on the open market.
The Gatherer’s Path: A player who enjoys the core gameplay loop of fighting monsters and clearing dungeons can focus on collecting as many parts as possible. They can then sell these parts to other players for the market price, effectively turning their in-game time into a source of income. This is an ideal path for players who prefer a “grind-and-sell” strategy over the risks of crafting.
2. Crafting and Selling Epic and Legendary NFTs
For players who are more ambitious and have accumulated the necessary parts and $HBOX, crafting is the ultimate path to riches. Every Epic and Legendary equipment item (Sentinel, Armor, Weapon, Artifact, and Back) can be crafted into a full NFT item.
Crafting Requirements: To craft an Epic item, a player must burn 100 parts of that item and $10 worth of $HBOX. For a Legendary item, the cost is higher: 200 parts and $20 worth of $HBOX.
A Calculated Gamble: The HBOX tokens “burned” in the crafting process establish a floor value for the resulting NFT. The value of the crafted item on the marketplace can then exceed this floor, especially if the item has desirable stats. Players with an eye for the market can buy parts from others, craft the full item, and sell it for a profit. This creates a fascinating loop where players who want to progress faster can buy parts, and those who want to be sellers can craft them.
3. Competing in Tournaments
For players who have honed their skills, tournaments offer a direct way to earn $HBOX.
The Arena of Champions: Held on weekends, these tournaments challenge players to clear specific dungeon modes as efficiently as possible. There is a small entry fee paid in $HBOX, which is then pooled into a prize pot.
Winner Takes All: The top-ranking players in the tournament take home the pooled $HBOX tokens. This is a high-risk, high-reward strategy that rewards elite players for their skill and dedication, and it creates a thriving competitive scene. The game (Hit Box) takes a small percentage of the entry fees for hosting the event, ensuring a sustainable competitive ecosystem.
How “Swords of Blood” Makes Money
The developers of “Swords of Blood” have designed a multi-faceted revenue model that is both player-centric and sustainable.
1. NFT Royalties
A core pillar of the game’s revenue is the royalty system on all NFT transactions. Every time a player sells an NFT item or part on the marketplace, the developers receive a small percentage of the sale. This ensures that as the player-driven economy grows and thrives, the game continues to generate income.
2. In-Game Microtransactions
“Swords of Blood” also offers microtransactions to enhance the player experience. These include:
Cosmetic NFT Skins: The in-game shop sells NFT skins that are purely cosmetic. These items have no effect on player stats or power, allowing players to customize their characters’ appearance without impacting game balance.
Convenience Items: The game sells items that can give players more chances to complete dungeons, or offer boosts to in-game gold or gems. These are designed to speed up a player’s progression and are a common monetization strategy in free-to-play games.
By balancing a robust player-driven economy with its own revenue streams, “Swords of Blood” has crafted a system where players can be both consumers and creators of value, ensuring the long-term health and engagement of its community.